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Vuzix Announce New European Partner Firms

The team at Vuzix have been busy trying to establish themselves at the primary supplier of mixed reality (MR) and augmented reality (AR) Smart glasses to the world of industry. They have been showing what the technology can do at several trade fairs alongside business partners. Several more names will now be added to the list of Vuzix business partners with the latest announcement.

Three new businesses will be added to the list of European Vuzix Industrial Partners, known internally as ‘VIP’s’. With the addition of the new firms, Vuzix are aiming to improve their reach in Europe.

The first of the companies that have been added is Augmenta, a Finnish firm which develops applications for operations such as production line control.
“We started our smart glass journey by introducing an interaction SDK that brought gesture controls and virtual keypads to the hands of enterprise developers,” said Tero Aaltonen, Augumenta CEO. “We are now expanding our offering by introducing a suite of ready-made applications and a configuration tool that allows our customers to quickly adopt and integrate Augumenta software with their existing IT systems. Vuzix M300 Smart Glasses play an important role in this game with their rugged design and impressive battery life, and we’re proud to promote them as the primary device for our SmartAlert product.”

Vuzix M300

The second firm is DOSCO, a company based in Germany which provides systems for remote technical support and systems for technical documentation.
“Being part of the VIP program gives us direct access to the resources of Vuzix and will significantly support the development and distribution of our solutions for smart glasses, in particular for the new M300,” said Robert Erfle, Managing Director of DOSCO.

The final new company partner is Brochesia, which is headquartered in Rome, Italy. Brochesia provide wearable devises for heavy industry.
“Being a Vuzix VIP Partner grants Brochesia early access to the latest Vuzix smart glasses and SDK packages enabling us to upgrade and test our solutions to support e.g. the latest available technologies such as the M300 devices.” commented Christian Salvatori Chief Technology Officer of Brochesia.

VRFocus will keep you informed on news about Vuzix and the M300 Smart Glasses technology. Source:

VR Hack and Slash Title Smashing the Battle has been Greenlit

Anime-inspired virtual reality (VR) hack and slash title Smashing the Battle has been approved by the Steam community and passed the Greenlight approval process. The development team are now working on getting the title ready for release.

Smashing the Battle is set in a future world where many hazardous jobs, such as construction work, are done by robots. However, where there are masses of machines available, someone will try and find a way to hack into them. This is exactly what happens to kick start the plot of the title, as a massive hacking incident sends the construction robots on a massive multi-story construction site berserk, forcing the two female heroes of the videogame to get involved.

The two heroines have their own play style. Sarah O’Connell hits hard and can get up close to deal out damage, where Mary Lucy prefers to keep her distance and summon her own robot to dish out damage on her behalf. Each of the characters has an individual story to follow through the plot.

Unlockable items are also planned to be included, such as various suits that give the player extras that can be useful in battle. Combat will consist of stringing together fighting moves into combo strings, which consume a resource called SP. Enemies can drop SP to replenish the meter and allow the player to keep stringing together combos until everything is smashed to bits.

It is not currently known when the title will be available for release, but developers YJM Games are planning for Smashing the Battle to be available for HTC Vive. A price point has not yet been confirmed.

A trailer for the title is available to view below. Further information and updates can be found on the Steam page.

VRFocus will bring you further news on Smashing the Battle and other VR Greenlight titles when it becomes available. Source:

VR Film Draw Me Close to Première at Tribeca Film Festival

The Tribeca Film Festival was founded in 2002 and since then has held over 1,500 screenings. The festival’s line up often includes cutting edge, innovative films, documentaries and shorts. As virtual reality (VR) has grown in influence, Tribeca has begun to feature VR experiences alongside more traditional media. The film festival will this year be featuring a Virtual Arcade, which features VR experience Draw Me Close.

Draw Me Close is a collaboration between the National Film Board of Canada and the Uk’s National Theatre. The VR experience was created by playwright and filmmaker Jordan Tannahill, and tells the story of the relationship between a mother and her son after she is diagnosed with terminal cancer. The experience is a combination of live-action performance captured with a 360-degree camera, mixed with 3D animation.

Draw Me Close will première at the Tribeca Film Festival as part of the Storyscapes virtual arcade, which will feature 30 VR projects for attendees to immerse themselves in.

“There’s no other story that weighs more heavily on my mind right now than my relationship with my mother—a story that’s still in the process of unfolding. Draw Me Close has been an extraordinary opportunity for me to reckon with all of the challenging and ultimately unknowable questions around mortality.” said Jordan Tannahill, Co-creator of Draw Me Close.

“The primary motivation for the NFB and National Theatre Lab was to combine the strengths of our respective studios and experiment at the edges of creative documentary, theatre and VR—to expand the possibilities of VR storytelling and play a small part in building a creative vocabulary for this evolving medium. Jordan is a brilliant writer and multi-disciplinary artist, and not afraid to play with boundaries, including between the mediated and the live, so Draw Me Close really benefits from that chemistry. He had a wonderfully humanistic vision for what he wanted to create with this piece. I’m looking forward to seeing Tribeca audiences inhabit the world that we’ve created, and I think they will be emotionally transported when they do.” added David Oppenheim, Producer at the National Film Board of Canada.

The Tribeca Film Festival is taking place from 21st-29th April. Further information can be found on the Tribeca official website.

VRFocus will continue to bring you new on VR projects. Source:

IrisVR Reveals Multi-User VR Conference Call Technology

IrisVR has today announced a new feature for the company’s virtual reality (VR) software platform which will allow for multi-user conferencing. Multi-User VR Experiences for Prospect Pro will make its public debut at the AIA Conference on Architecture in Orlando, Florida next week.

Multi-User VR Experiences for Prospect ProWith Multi-User VR Experiences for Prospect Pro, users will be able to conduct remote or in-person meetings within a real-time, true-to-scale VR environment. This new feature will allow multiple individuals to enter the same 3D model and share a VR walk-through together. The technology is platform agnostic, meaning that users in different head-mounted displays (HMDs) will be able to join the same environment without limitation.

The news comes hot-off-the-heels of Facebook’s social VR programme reveal, Facebook Spaces, which debuted in beta earlier this week. However, while Facebook Spaces is targeting consumer collaboration, Prospect Pro is most definitely designed for enterprise use.

Multi-User VR Experiences for Prospect Pro is targeting HTC Vive, Oculus Rift, Google Daydream and Samsung Gear VR. Attendees of the AIA Conference on Architecture will have the opportunity to experience the technology first-hand and walk through SketchUp, Revit and Rhino models with other booth attendees.

The Multi-User VR Experiences for Prospect Pro will be available to the public later in the year. VRFocus will keep you updated with all the latest VR initiatives from IrisVR. Source:

EVE: Valkyrie Nets Nomination for Nordic Games Award

Nordic Game, which is not to be confused with development studio Nordic Games, is an annual conference held in Sweden. It first began and 2004 and since then has grown until over 2500 attendees were at the event in 2016. One of the highlights of the event is the Nordic Game Awards, which this year, is adding a virtual reality (VR) title to the nominees list.

Previous years have seen the likes of legendary game developer Tim Schaffer give the keynote speech. The 2016 event featured director, developer and storyteller Hideo Kojima as the featured speaker. While the Nordic Game Awards are only a relatively small part of the overall event, they do nonetheless have a significant impact.

The awards have eight categories as follows:

Nordic Game of the Year (Small Screen)
Nordic Game of the Year
Best Audio
Best Fun For Everyone
Best Debut
Best Technology
Best Game Design
Best Art

It comes as no great surprise, therefore, to find out that Eve: Valkyrie has been nominated for the Best Technology category, alongside Battlefield 1, Hitman, INSIDE and Tom Clancy’s The Division. The recipients of the awards are decided by a jury of industry experts from all over Europe.

The Nordic Game Conference will be held from 17th-19th May at Slagthuse in Malmö,
Sweden. The Nordic Game Awards presentation will be held on Thursday 18th May.

Further information and a fill list of nominees can be found at the Nordic Game website.

VRFocus will bring you further information on VR-related events when it comes in. Source:

Oculus Medium 1.1 Update Brings Major Improvements

On April 12th, Oculus Medium received the 1.1 ‘Large’ update, which added several highly-requested features, including the ability to import reference images. Medium is Oculus’ flagship creative tool for the Touch motion controllers, recognised for its intuitive sculpting and modelling features.

Debuted at Oculus Connect 2 in September 2015, and bundled free with Oculus Touch controllers at the hardware launch in December 2016, Medium achieved its goal of delivering an accessible 3D modelling tool for the masses by emulating real-world clay sculpting, being more intuitive and approachable than professional software like ZBrush. But Medium also appealed to the pros, keen to integrate the tool with their workflow, resulting in a long list of feature requests.

The Oculus Medium “Large Update” is here! Dive in for reference images, Home screen redesign, 2D video, mesh reduction, Oculus avatar integration, and new tutorials!

Publié par Oculus Medium sur mercredi 12 avril 2017

Since the December release, the Medium team has addressed bugs and improved features in several smaller updates, such as the sharing functionality and the layer UI, but 1.1 represents the most substantial changes. The software now includes a collection of common reference images, with shapes, anatomy, guides and stickers, and you can import your own images easily. You can surround yourself with images or set them to ‘move with sculpt’, ideal for tracing and filling out basic proportions of a model. This feature alone is seen as a game-changer, making the tool much more practical for many creators.

In addition, the homescreen has been re-designed, with asset support on the Medium Newsfeed, allowing users to view and download sculpts within the headset. Improved menus allow for easier file browsing, feature discoverability, and usability, and new tutorials running within VR demonstrate sculpting techniques and tool use, with more planned in the future.

2D videos can now be recorded without having to leave VR, which show your movements represented by your Oculus Avatar, which has now been integrated. There are also new stamp collections, including bones, household objects, fruits and traditional clay tools. Other improvements include mesh reduction (the ability to export a reduced-poly-count mesh with the colours in a texture map), layer naming, and revised smoothing tools that provide more granular control beyond the analogue trigger.

On April 6th, renowned artist Steve Lord previewed the 1.1 update during a Facebook livestream, which remains one of the best demonstrations of the changes. During the stream, the team responded to questions and requests from the live chat, indicating that many more improvements are planned.

The post Oculus Medium 1.1 Update Brings Major Improvements appeared first on Road to VR. Source:

Samsung Gear VR With Controller Is Out Now

There was much excitement when Samsung announced that there would be a new controller peripheral for the Gear VR headset. Some developers quickly followed up be saying their upcoming titles would support the new controller. Now the wait is over, as the new Gear VR headset and controller are now available.

From today, the new Samsung Gear VR will be available bundled with the controller, or for those users who already own a Gear VR, the controller will be available separately for a price of $39 (USD). The full bundle will cost $129.

More than 20 Gear VR videogame titles that are compatible with the controller are available from the Oculus Store, including titles such as Drop Dead, A Night Sky and SingSpace. More than 50 titles are also due to be released in coming months which will all feature controller support.

New Samsung Gear VR and Controller

The mobile virtual reality (VR) platform powered by Oculus has also received an update. Oculus Home has been completely rebuilt to reduce load on the Smartphones that power the Gear Vr experience. In addition, Ovulus Avatars are now available on Gear VR, so your avatar can follow you from game to game, and even across platforms from Oculus Rift to Gear VR and back.

The Oculus Browser will also be available on Gear VR from today, which is an integrated app that allows for web searches directly from within Oculus Home.

Further information is available on the Oculus Blog, along with a list of controller compatible titles.

VRFocus will bring you further updates on the Gear VR once they become available. Source:

European VR Congress Reveals First Featured Speakers

The second European VR Congress was announced in February after the success of the event in 2016, which saw over 500 visitors attend the event, which took place in Poland. The organisers, Konferencje Agora, have now revealed the names of some of the speakers who will be appearing at the event this year.

The first speakers to be named is Alina Lisnevska, an MA students and researcher into virtual reality (VR) at the University of Applied Sciences of Salzburg who runs one of the most popular blogs that covers the topic of VR in Tourism. Accordingly, she will be speaking on the subject of the opportunities presented by VR for the tourism industry.

The second featured speaker will be Ondrej Tichy, Head of Visual Communication at Heatherwick Studio in the UK. He will be demonstrating how to use space, light and materials on VR to create an immersive experience.


Speaking on the topic of hearing and sound in VR will be Jakub Korczynski, CEO of Virtuality360 and sound engineer Maciek Uniatowicz, who will be covering new 360-degree audio techniques such as ambisonic recording as well as showing off the current range of equipment used for immersive audio.

Maciej Piwowarczuk, producer and part of the World of VR management board, will be presenting a project titled ‘My First Day of Work’ which puts the viewer in the shoes of a person with autism.

The European VR Congress will take place on 23rd-24th May 2017 at the Copernicus Science Centre in Warsaw, Poland. Tickets and further information are available through the official website.

VRFocus will continue to bring you updates on the European VR Congress and other VR-related events. Source:

Zoning AR Permissions with the Mixed Reality Service Spec


Mark Pesce is a VR pioneer who has been thinking about networked virtual and augmented reality for over 20 years now. He developed the Ono-Sendai Sega VR helmet prototype, co-created VRML, and presented his Cyberspace Protocol spec at the first Web conference in 1994. This CP spec evolved into the Mixed Reality Services spec, which aims to be a distributed system that would grant geospatial permissions for mixed reality applications.

This system would be an open way of preventing AR games from being played at culturally sensitive locations, but also provide Universal Resource Identifiers to bring the open web to the real world. It could provide permissions for airspace & drones, surveillance permissions, AR game permissions, hazmat warnings, electrical and plumbing layouts, and hours of operations for buildings.

I had a chance to catch up with Pesce where he gave me a history of his work on the canceled SEGA VR helmet, VRML, and the evolution of the Mixed Reality Service. We also talk about his first ritual in VR and Technopagan explorations, as well as his thoughts on ethics in overall tech industry.


Show Notes

Support Voices of VR

Music: Fatality & Summer Trip

The post Zoning AR Permissions with the Mixed Reality Service Spec appeared first on Road to VR. Source:

Harmonic to Reveal VR Performance of Blue Man Group at NABShow

The number of 360-degree experiences that are available for virtual reality (VR) users is growing all the time. From sports competitions to travel through space to walks around a museum a great number of different industries and sectors have embraced the power of VR to bring the audience closer to the experience. Live music performances in particular are a growth area, such as the 360-degree experience of a performance by Blue Man Group.

During the NAB Show in Las Vegas, VR content creators Harmonic will be hosting a 360-degree VR experience featuring a performance of Blue Man Group that was recorded with a specially designed 360-degree camera rig at the Luxor Hotel.

“Harmonic and Blue Man Group share a passion for stunning imagery that entertains and awakens the senses in new ways,” said Doug Baldinger, vice president, creative development at Blue Man Productions. “This is the first VR experience for Blue Man Group. We look forward to working with Harmonic at the 2017 NAB Show and bringing our energy and music to life in the virtual reality domain.”

“Harmonic and its ecosystem partners are setting the benchmark for VR video quality and bandwidth efficiency,” added Bart Spriester, senior vice president, video products at Harmonic. “Collaborating with Blue Man Group makes this demonstration all the more exciting, as they truly exemplify innovation in entertainment, blending beautifully with the technology innovation being showcased by Harmonic. If you’ve never seen Blue Man Group or experienced the mesmerizing power of VR technology, stop by the booth and enjoy a one-of-a-kind show in native UHD resolution.”

The Blue Man Group experience content is also available on YouTube and will be able to be streamed to Samsung Gear VR headsets at the Samsung Store. The YouTube video can be viewed below.

VRFocus will continue to keep you updated with news on new VR experiences. Source: