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Oculus Introduce Dynamic Bundles in time for Christmas

Oculus recently added a new option for its videogame bundles that dynamically adjusts the pricing depending on what titles a user already has in their library. Oculus are now adding three new bundles to the dynamic bundle range that contain some of the most popular Oculus Rift titles.

The new bundles are being launched on the Oculus Store under the ‘Complete your Collection’ banner, with each pack containing seven of the most popular virtual reality (VR) experiences available for the Oculus Rift, with a price starting at a default of $99.99 (USD) and dynamically changing depending on how many titles you already own.

The available contents of each bundle is as follows:

Pack 1

  • Lone Echo

  • SuperHot VR

  • The Mage’s Tale

  • Eagle Flight

  • Space Pirate

  • I Expect You To Die

  • Blaze Rush

Pack 2

  • Arizona Sunshine

  • Star Trek: Bridge Crew

  • Gun Club VR

  • Chronos

  • Project CARS

  • Wilson’s Heart

  • Ultrawings

Pack 3

  • Killing Floor: Incursion

  • The Climb

  • Rick and Morty: Virtual Rick-ality

  • Raw Data

  • EVE: Valkyrie

  • DiRT Rally

  • The Invisible Hours

The current bundles will be available from 1st December, 2017. Oculus are planning on introducing more Complete Your Collection bundles to the store soon, and have also teased some upcoming hardware deals.

VRFocus will continue to report on offers and deals for VR content and hardware.

http://ift.tt/2zaM7JU Source: https://www.vrfocus.com



Preview: Payday 2 VR – The Right Kind of Daylight Robbery

Starbreeze Studios aren’t exactly newcomers to the field of virtual reality (VR), having collaborated on VR titles like John Wick Chronicles as well as developing its own head-mounted display, StarVR. Even so, it still came as a surprise when the studio announced back in May that it was working on a VR version of its 2013 smash hit, Payday 2, and that the VR version would be a free update. A month later the studio then made the gaming community even happier by making five million copies of Payday 2 available for free.

Payday 2 VR is a four-player co-op first-person shooter (FPS) that revolves around your crack team of criminals pulling off various heists, bank jobs, and other nefarious activities, earning loot and gaining experience to buy better equipment to pull off even more outlandish raids.

Payday-2-VR---1

Having such a strong community following Starbreeze Studios hasn’t rushed to implement Payday 2 VR into the main PC videogame just yet, starting proceedings off in beta to gauge reactions to the VR version. That being said, the studio hasn’t watered down the original title in any way to make it suitable for VR, merely used what it has already learnt to adapt the popular title for immersive headsets – which is very popular at the moment, just look at The Elder Scrolls V: Skyrim VR for example.

This has and hasn’t quite worked on several fronts. Firstly movement, this is always a major consideration in VR over standard videogames because of what players find comfortable. Starbreeze has gone for the tried and tested – albeit safe option – of teleportation, giving you a marker on the floor which extends to a reasonable distance. Unfortunately, at this time this is the only option available to players, there’s no smooth locomotion options in the menu. Whilst this is understandable, when a robbery goes awry and all hell breaks loose, with cops attacking from all angles, trying to teleport about quickly becomes haphazard, jarring, and most importantly not that fun.

There are times when you want to quickly strafe behind cover or move backwards down a hallway with the loot providing covering fire. Yes, having roomscale allows you to physically duck behind cover but if the teleport doesn’t quite reach – or worse puts you on top of a counter or table – you can then become a sitting duck. So hopefully Payday 2 VR will see more movement options as development continues.

PayDay 2 VR

Also the belt around your waist is a series of panels which need to be highlighted before they can be used, switching between guns, selecting your fist and other options. This does feel somewhat tacked on, easy to use when it’s calm, slightly more finicky when in the middle of a gunfight.

All that being said, for a beta title that’s free-to-play you shouldn’t miss out on playing Payday 2 VR because it still captures what made the original so great. There’s a wealth of content available, tons of missions and customisation options. While you can try and plan your heists, even trying to be stealthy, unless you’re an elite Payday 2 veteran most missions will tend to end in an all-out massacre, running around trying to complete objectives whilst a relentless swarm of police descend upon you.

As you may expect there are still bugs and glitches to be found – trying to grab loot can sometimes be awkward – yet these aren’t gameplay breaking. Among the endless wave shooters that litter content libraries what Payday 2 VR offers VR gamers is variety, the ability to get involved, making split second decisions that can make or break a heist, offering a challenge that doesn’t just involve being able to shoot someone in the head. Payday 2 VR is the type of experience VR needs, hopefully Starbreeze Studios can shape it into one of the best.

http://ift.tt/2AYepoj Source: https://www.vrfocus.com



HTC Announces New First-Party Titles, ‘Front Defense: Heroes’ & ‘Super Puzzle Galaxy’

HTC’s internal development and publishing arm Vive Studios has announced two new games coming to Vive in early December. Physics puzzler Super Puzzle Galaxy from 2 Bears Studio and multiplayer WWII shooter Front Defense: Heroes from Fantahorn Studio will both launch with promotional pricing.

As detailed in a recent entry on the official Vive blog, both games are second entries from Vive Studios development partners 2 Bears Studio and Fantahorn Studio, creators of Arcade Saga (2016) and Front Defense (2017) respectively. Although Arcade Saga was updated with Oculus Touch support, both games were originally designed to take advantage of the Vive’s room-scale VR capabilities, and the new games Super Puzzle Galaxy and Front Defense: Heroes have also been described as ‘room-scale’ experiences.

Image courtesy 2 Bears Studio

Super Puzzle Galaxy will be available in early December on Steam with 75% off the standard $9.99 price at launch “for a limited time”. This physics-based puzzler involves terrain and object manipulation and will contain 48 levels and an in-game editor to create more.

Super Puzzle Galaxy was born out of a passion for creating compelling and engaging VR content for the whole family that challenges the player’s problem solving and creative abilities,” said David Sapienza, Executive Producer of 2 Bears Studio. “Adding user-generated content was a core tenet of creating something that empowers the community, and Super Puzzle Galaxy delivers a unique room-scale VR experience. We’re excited to see the levels and Rube Goldberg contraptions the community is able to come up with.”

Image courtesy Fantahorn

Front Defense: Heroes aims to build on the strengths of the first Front Defense title, but with a focus on multiplayer – a feature missing from the original. Launching on Steam and Viveport in early December at a promotional price of $4.99, the new game will feature multiple maps, offering 5v5 multiplayer across capture the flag, deathmatch, and defense mission modes. As described in our Front Defense review, its room-scale game design was the highlight, as you could only physically move around a predetermined space (no artificial locomotion was possible), taking cover behind your virtual defenses. Front Defense: Heroes appears to be expanding on this concept, introducing a new locomotion system called ‘V-Move’, described as “unique” and “innovative” on the Vive blog.

“With Front Defense: Heroes we’ve built upon our experience with Front Defense to engage the community and offer new challenges with every match,” said River Ho, producer at Fantahorn. “As a dynamic multiplayer shooter, Front Defense: Heroes lends itself perfectly to the competitive ethos of VR e-sports, an important feature as VR gaming matures.”

The post HTC Announces New First-Party Titles, ‘Front Defense: Heroes’ & ‘Super Puzzle Galaxy’ appeared first on Road to VR.

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Oculus Showcases the Best of What React VR can do

Earlier this year, Oculus unveiled React VR, a new library that would enable developers to quickly build and ship virtual reality (VR) experiences across multiple channels. Today, the company has decided to showcase several pieces of content that use React VR, covering entertainment, education, travel and more.

First up is entertainment, with Jumanji: Welcome to the Jungle 360-degree experience available to try today on PC, mobile devices, and VR headsets including Oculus Rift, and coming to the Oculus Browser on Gear VR on 21st November. A sort of VR scavenger hunt, the experience tasks you with finding hidden objects to unlock new content – including behind-the-scenes footage – as you explore the treehouse.

“Building an immersive experience for this movie was a goal from the start. It was important for us to give fans the opportunity to journey into the rich world of Jumanji. Interactive 360° video and the React VR platform was the perfect solution,” says Sony Pictures Executive Vice President, Digital Marketing Elias Plishner on the Oculus Blog. “We were blown away with the technology and the fact that it could be easily accessed on a platform people use every day.”

Moving onto education, the British Museum teamed up with Oculus to create an exclusive tour, letting users reach out and examine 3D models of their most popular exhibits, from the tomb-chapel of Nebamun to mummies, funerary art, and more.

“We’re hugely excited to offer people around the world access to this first-of-its-kind gallery tour,” says Hannah Boulton, Head of Press & Marketing. “The British Museum has always been open to everyone, but this kind of technology means we can make this a reality in an unprecedented way, allowing anyone across the world to immerse themselves in our Egyptian collections. We’re proud to have worked with Oculus on this important project.”

Additionally, Oculus also worked with the National Gallery to bring its Sainsbury Wing galleries into VR, including the Wilton Diptych, Jan van Eyck’s Arnolfini Portrait, Botticelli’s Venus and Mars, and Leonardo da Vinci’s The Virgin of the Rocks. All of which will be available in December.

“The National Gallery believes immersive media like VR has the potential to change the way people create, consume, and distribute art,” says Digital Director Chris Michaels. “We want to explore the many different ways that will impact what we do and are delighted to work with Oculus, Vizor, and Matterport on this brilliant collaboration.”

Moving further afield, Oyster.com has used React VR to build an interactive experience that lets travelers try before they fly. “Our goal at Oyster is to let travelers know exactly what they’re going to get before they check in,” explains Senior Product Manager Tracy Drossman. “We’ve done this through undoctored photos and honest reviews from our in-person hotel and cruise ship visits. With Oyster on Oculus, travelers can now feel like they’ve come along on those visits.”

In addition to all these collaborations to create content using React VR, Oculus has also begun testing native React VR integration and experience playback within Facebook News Feed.

As further details are released, VRFocus will keep you updated.

http://ift.tt/2zLsWG4 Source: https://www.vrfocus.com



The Advantages and Disadvantages of Skyrim VR

The Elder Scrolls V: Skyrim VR launches worldwide today, exclusively on PlayStation VR. Yesterday VRFocus delivered a review of The Elder Scrolls V: Skyrim VR detailing the experience and what it’s like to journey into the world of Tamriel in virtual reality (VR) for the first time. Today, we look in more detail into the mechanics and technical specifications that make-or-break the videogame.

Skyrim_Header

Like many of you, I personally have previously experienced The Elder Scrolls V: Skyrim many times: Xbox 360, PC, Xbox One, Nintendo Switch (albeit briefly) and no also PlayStation VR. Despite this, my enthusiasm for reliving the adventure for a fifth time has not been dampened thanks to the brand new medium. As the subtitle for my review stated, “No matter how many times you’ve experienced Skyrim, you’ve never felt it like this.”

And this is true, mostly for better but occasionally for worse. Today I’ll discuss some of the technical highs and lows of The Elder Scrolls V: Skyrim VR.

The Elder Scrolls V: Skyrim VR screenshot

World Scale

One of the most impressive aspects of The Elder Scrolls V: Skyrim VR is the sheer scale of everything. It’s frequently been noted that VR gives the user a greater appreciation of scale, and this has never been truer than with The Elder Scrolls V: Skyrim VR.

From the long distances to huge overbearing mountains, to the vastness of Tamriel’s great halls, to the club wielded by a giant: The Elder Scrolls V: Skyrim VR may have taken a graphical hit compared to some of the more recent re-releases of the original, but the appreciation of scale more than makes up for it.

Character Interaction

Highs and lows. While characters are undeniably more believable and building relationships is a much more personal affair, The Elder Scrolls V: Skyrim VR’s aged underbelly means it can’t hold a candle to the forthcoming L.A. Noire: The VR Case Files. Facial indicators are rarely detailed beyond binary responses such as happiness and anger, confusion and hate.

Furthermore, the positioning of menus for text-based dialogue options often blocks the face of the character you’re talking to and the options to move when mid-conversation are limited at best.

The Elder Scrolls V: Skyrim VR screenshot

Visual Quality

As stated above, the graphics of The Elder Scrolls V: Skyrim VR are significantly inferior to last year’s Xbox One and PlayStation 4 re-release of The Elder Scrolls V: Skyrim. However, much can be forgiven for the new incidental detail that’s noticeable in the world from a new perspective. Did you know that giant spiders drool? Have you seen the bugs that crawl across tree stumps? Having played many iterations of The Elder Scrolls V: Skyrim, The Elder Scrolls V: Skyrim VR is the first time many of these details have presented themselves to me.

Control Systems

A big one, this. As stated in my review of The Elder Scrolls V: Skyrim VR, the default option when playing with PlayStation Move motion controllers is teleportation. The smooth locomotion option – which allows players to continually move in the direction dictated by the position of their left PlayStation Move simply by holding the large Move button on the controller – is buried away several button presses within the menus. At no point does The Elder Scrolls V: Skyrim VR try to present the huge variety of comfort options available to the player; a lot of digging and experimentation is required in order to get the best out of the control system.

And that’s a shame, as while The Elder Scrolls V: Skyrim VR is playable with a DualShock 4 controller, the PlayStation Move offers a much more immersive experience. Combat that relies specifically on your own motion, interaction with objects and the feel of the world is all heightened with motion controllers.

Fade to Black

Another double-edged sword. When The Elder Scrolls V: Skyrim VR has to rely on forced movement – most notably in the opening sequence of the videogame or when the player encounters a push move from an enemy that clocks over a specific (unknown at present) distance – the videogame cuts to black before reopening with the player in a new location. This is a concession to avoid inducing simulation sickness, of course, but when you’re in the midst of a battle or a quest, it can certainly be disorientating.

The Elder Scrolls V: Skyrim VR screenshotThe Elder Scrolls V: Skyrim VR is available now exclusively for PlayStation VR. I myself have already spent numerous hours in the videogame playing as several different characters, and will be bringing you commentary on my adventures a little down the line. Have you already jumped in? Let VRFocus know in the comments section below.

http://ift.tt/2APf0aJ Source: https://www.vrfocus.com



Grand Theft Auto Creator on VR: ‘In some ways we are still in the stone-age’

On 25th November 2017, Abertay University will host a free discussion panel event marking the finale to a year-long programme of 20 Years of Games celebrations, featuring Dave Jones among a group of industry experts who will look back at the achievements of the last two decades and forward at what’s to come. The creator of the original Grand Theft Auto (GTA), Jones has said there is ‘no limit’ to the future prosperity of the videogames sector as he prepares to chart the incredible worldwide impact of the franchise 20 years on from its release.

They Came From Space screenshotJones, who was instrumental in setting up the first games degrees at Abertay University, has offered commentary on the current state of mainstream acceptance of videogames technologies. Himself currently working on virtual reality (VR) title They Came from Space, is set to offer a new cloud-based physics rendering technology through said videogame.

“Initially all games were for kids and because of the technology people weren’t thinking of the graphics and story. But then equilibrium was reached where games became like any other form of entertainment and we now we accept it,” stated Jones in a preview of the upcoming event. “Games touch everybody’s lives and even though we’ve been doing it for what seems like a lifetime I still think we are in the very early days – particularly in terms of technology.”

“We like to think we create these stylised virtual worlds, but in some ways we are still in the stone-age and the limitations of technology can block the ideas we have. Virtual reality has been through a cycle and augmented reality is about to go through a cycle, then there’s streaming and YouTubers.

They Came from Space has been designed with the idea of merging VR and streaming technologies. As can be seen in the video below, the videogame features a unique camera system to allow for direct communication with an audience from inside a VR head-mounted display (HMD).

They Came From Space screenshot“There are so many changes that just catch the industry unaware everything three or four years – but that keeps it interesting.

“I see so many things happening in other sectors that are going to have a direct impact on gaming and there are technologies on the periphery of gaming right now that will be absorbed.”

The free Abertay University finale panel – Next Level: A Conversation on the Future of Games – will also feature CEO of Ukie Jo Twist, CEO of Playmob Jude Ower, industry journalist Will Freeman and Computer Arts lecturer Lynn Parker. VRFocus will keep you updated with all the latest details on Jones’ work in VR.

http://ift.tt/2ySusm4 Source: https://www.vrfocus.com



HTC’s Black Friday Sale Gets You a Free Audio Strap with Vive Purchase, Free ‘Fallout 4 VR’ Code

HTC recently announced they’ll be sweetening the pot this Black Friday for potential Vive-owners located in North America by throwing a free Deluxe Audio Strap your way when you purchase an HTC Vive. The deal also includes the previous offer of a free Fallout 4 VR pre-order, bringing the overall savings to $160.

The Deluxe Audio Strap is a massive improvement over the headset’s stock elastic strap, offering both integrated audio and an improved fit that better distributes the weight of the headset across the head. Even at the price of $100, the Deluxe Audio Strap is definitely worth it to improve the Vive’s less-than-awesome comfort factor. Check out our review here.

photo courtesy HTC

For $600, you’ll get the Vive system (headset, basestations, controllers, etc.), a Deluxe Audio Strap, Google Tilt Brush, a redemption code for Fallout 4 VR ($60 value), and a free trial to Viveport Subscription. Remember: Fallout 4 VR launches on December 12, 2017, so the redemption code won’t be active until then.

The sale is going on between Friday, November 24th at 12:00am ET (your time here) through Monday, November 27th at 11:59pm PT (your time here), and will be offered online and in all retail locations where Vive is sold in North America, meaning you can pop down to Fry’s, the Microsoft Store, or Micro Center and get the deal too. You can see where Vive is sold near you here.

HTC says the $600 bundle is for North American markets only, but more details on European markets will be announced shortly.

The company is also offering Black Friday deals on Viveport, their digital marketplace. The sale includes discounted pre-paid subscription packages for Viveport Subscription and discounts on titles from Vive Studios. The Viveport deals will start on Wednesday Nov 22nd and end on Monday Nov 27th.

Viveport Subscription offers you the ability to download up to 5 apps each month from a curated selection of games. The normal going rate is a flat monthly fee of $7, but the sale reduces that by up to 63% off, with a 6-month subscription costing $30 – or a total of 60 apps. Check out the deal here for more info during the sale.

The company is also putting up to 75% off Vive Studios titles, including games like Virtual Sports, Arcade Saga, Remembering Pearl Harbor, Front Defense, Jams Studio, Amazon Odyssey and True Scale. You’l find the deals on Viveport when the sale starts of the 22nd.


We’ll be bringing a more comprehensive article closer to Black Friday detailing the best deals in VR, so check back with us soon.

The post HTC’s Black Friday Sale Gets You a Free Audio Strap with Vive Purchase, Free ‘Fallout 4 VR’ Code appeared first on Road to VR.

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PlayStation VR Takes Amazon’s Top Seller Spot in Black Friday Sale

Expectations for the PlayStation VR this holiday season have been incredibly high. Supported by some big name releases including GT Sport, today’s launch of The Elder Scrolls V: Skyrim VR and the forthcoming DOOM VFR, the head-mounted display (HMD) was anticipated to receive a boost in sales. However, thanks to a ‘Black Friday’ deal from Sony Interactive Entertainment Europe (SIEE), the PlayStation VR has now become the number 1 selling product on Amazon in the UK.

PlayStation VR GT Sport BundleThis chart-topping success isn’t restricted to Amazon’s ‘PC & Video Games’ category, but the site-wide sales charts governing all products available via the online retailer. At the time of writing, the PlayStation VR has seen a sales increase of 46,700 per cent, raising 467 places in the sales chart since the launch of the discounted bundle this morning.

The new PlayStation VR bundles available for a limited time only include the PlayStation VR HMD itself, a PlayStation Camera, PlayStation VR Worlds and either GT Sport or The Elder Scrolls V: Skyrim VR, all together for just £249.99 GBP. This marks a huge saving off the typical separate selling price of around £469.96.

Today’s launch of The Elder Scrolls V: Skyrim VR has been met with a rapturous response from the PlayStation VR community also, with the retail edition currently sitting in sixth place on Amazon’s PC & Video Games sales chart. This is unsurprising however, as VRFocusreview of The Elder Scrolls V: Skyrim VR states: “For those who dreamed of a truly immersive role-playing experience, The Elder Scrolls V: Skyrim VR is simply the best opportunity available today.”

The Elder Scrolls V: Skyrim VR screenshotThe PlayStation Move motion controllers have also seen a boost in sales, now in 15th position, and PlayStation VR compatible titles Star Trek: Bridge Crew, GT Sport and Until Dawn: Rush of Blood have also all climbed into the top 50, along with the PlayStation Camera.

The success of the PlayStation VR is currently a leading light for the virtual reality (VR) industry, with price, ease of access and variety of software titles being the formats greatest strengths. VRFocus will keep you updated with all the latest details on the PlayStation VR and the videogame titles coming to the platform.

http://ift.tt/2yUeJmf Source: https://www.vrfocus.com



7 Most Wanted Virtual Reality Videogames For Oculus Rift

Oculus Rift is undoubtedly a great bit of kit, but for some there are some essential titles that really need to make the jump and become available for the virtual reality (VR) gadget. Some of the ‘most wanted’ that we have compiled here, for your reading pleasure, are more obvious than others while some will make you think “ooooh, yeah!”. This is not a wish list, by the way, these titles are coming for Oculus either as official releases or by way of ‘mods’, as are the following 7 most wanted compiled by the team at VR Hire company VRE:

Half-Life 2 VR

Others may not list this one first, mostly because of its unofficial status, but HL remains a cult classic and changed the genre the genre and the way FPS titles went about their business – Half-Life was the first FPS game to introduce physics based play. With Half-Life 3 never coming (sorry), a VR experience is the next best thing as far as many are concerned. Half-Life 2 lends itself to the technology, visually at least, much more than the original ever could and so here we are. Updated effects & textures, a redesigned UI and HDR lighting await.

Half-Life 2 - VR screenshot 2Transference

Live action video games are something of a niche, with only a small handful of titles taking that approach. Transference is a psychological thriller from SpectreVision, in partnership with Ubisoft. Players delve into the memories of an obsessed, self destructive man. Working through these memories you try to solve the riddle of a troubled family and attempt to escape the maze like house, solving its mysteries as you progress. Slated for a release in 2018, around spring time, Transference is expected to support all three major VR platforms.

TRANSFERENCEMarvel Powers United VR

Oculus has donned their cape and teamed up with Marvel and Disney to bring VR fans another quality title. The development of the game is being handled by Sanzaru Games, who have worked with Oculus before. The game itself looks pretty impressive, and we can only guess what it will feel like to hulk out on your front room while you throw bad guys around. Everybody wants to be a superhero, and now they can.

MARVEL Powers United VR Group

ARK Park

If you are familiar with ARK: Survival Evolved, then you will have some idea of what ARK Park is about if I said it’s akin to a safari park. This rather unique VR experience is based on ARK: Survival Evolved, and allows players to get up close and personal with the dinosaurs that inhabit the world of ARK. As well as being able to take a closer look at the animals, you can learn more about them and also explore the habits that they call home, too; from tropical rainforests to mountain ranges and plains. Developed by Snail Games Peacock Studio, ARK Park is available on Steam and PS4.

Ark Park Screen 12L.A. Noire: The VR Case Files

Available for the HTC Vive, The VR Case Files answers a lot of rumours surrounding L.A. Noire and VR. A lot speculation was made as to whether the original game, from Rockstar games, would make the transition to VR – the answer is no, it won’t. Instead, The VR Case Files is a game specifically designed for virtual reality, to take advantage of everything the tech. has to offer, rather than retrofitting an existing title. Smart move, if you think about it. Seven cases from the original were chosen for the VR version, to properly showcase the game and the technology.

LA Noire VR Case Files (Thin Version)Brass Tactics

Expected early 2018, the RTS Brass Tactics brings a 5 mission solo campaign as well as co-op play and a full fledged online RTS experience. Starting off as commander, you take control of units around your base, bringing your hands into the world so that you can pick up and move your units around the game world. Immersive titles like this, with a top down view of the world, are expected to become more commonplace as time goes by. Hidden Path Entertainment aim to bring more unit types and progression trees into the game before final release, toward the end of February 2018.

Brass TacticsBudget Cuts

Budget Cuts has probably generated as much hype as Watch_Dogs did in the run up to its release, first debuting as an incredible demo, in 2016, and nothing has been seen since for over a year. One of the best VR experiences available, at that point, the demo for Budget Cuts simply wowed everybody that it came into contact with it. While  Neat Corporation have been busy, and annoyingly quietly, working away on the game, the hype train keeps on chugging. The problem now is, can Budget Cuts live up to expectations? All we can do right now is wait, and find out for ourselves.

Budget Cuts 2

http://ift.tt/2hyt4xG Source: https://www.vrfocus.com



The Rogue Initiative Announce Location VR Project Steel Cobras

In May, Los Angeles-based production studio The Rogue Initiative released its first virtual reality (VR) title in the form of Crowe: The Drowned Armory for HTC Vive, with an Oculus Rift version arriving last month. The studio collaborates with world-class filmmakers, studios, and technology companies on various projects, the latest being a location-based VR experience called Steel Cobras in conjunction with MediaMation’s MX4D motion effects seats.

Few details have been released on Steel Cobras, other than the title is a co-op flying experience where players take control of a massive gunship. What is unique about the experience is it’s combination with MediaMation’s MX4D seats which feature fully motorised seats which can move up and down, tilt backwards and forwards as well as side to side. They also include a rumble function, neck ticklers, a back poker, scent dispensers, air and water blasts built into the arm rests and leg ticklers.

Steel Cobras

“The Rogue Initiative and MediaMation are proud to announce our first co-op location-based 4D VR experience, Steel Cobras!,” said Pete Blumel, Co-Founder, CEO and Chief Creative Officer of The Rogue Initiative reports CatsandVR. “The experience will put you in the gunner’s seat of the feared Steel Cobra gunship on a high-speed trench run in high, fist-pumping style. We took the latest technology in interactive VR and blended it with a 80s nostalgia to create a fun-filled co-op experience that thrills your senses.”

While Cathy Twigg, Co-Founder and Chief Production Officer added: “I’m very excited for The Rogue Initiative to debut its first location based entertainment multi-player experience, Steel Cobras, with our wonderful partners MediaMation at IAAPA. We are looking forward to seeing it at the event.”

The Rogue Initiative and MediaMation will be showcasing Steel Cobras at the International Association of Amusement Parks Attractions Expo 2017 (IAAPA Expo) in Orlando, Florida this week.

“The Rogue Initiative is proud to partner with MediaMation, a leader in the field of 4D/5D Motion EFX seats, to bring our signature premium AAA level immersive entertainment content to our fans in amusement parks, location based entertainment centers, and arcades globally,” said Hrish Lotlikar, Co-Founder and Chief Business Development Officer.

As further details are released on when Steel Cobras will be made available to arcades and theatres, VRFocus will let you know.

http://ift.tt/2mEYRCP Source: https://www.vrfocus.com




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