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Payday 2 VR Beta Update Improves Your Crime Spree Capabilities

Payday 2 VR Beta Update Improves Your Crime Spree Capabilities

The updates are coming think and fast for Payday 2 VR.

Last week Starbreeze Studios released the long awaited beta for its highly popular crime spree videogame Payday 2, giving HTC Vive owners the chance to pull off heists, have shootouts with police and more. Today, the studio has rolled out a second update for players, adding content whilst ironing out some issues.

The update doesn’t feature anything too major, with some added transports, a couple of characters and a new melee weapon. It’s mainly an issue fix patch more than anything, improving the gameplay for a smoother experience.

If you missed the first update last week that had one big addition, Oculus Touch support so the Payday 2 VR beta recognises the motion  controllers.

Check out the full Payday 2 VR Beta 1.2 update changelog below. For any further announcements, keep reading VRFocus.

  • Content
  • Added Transport: Crossroads
  • Added Transport: Downtown
  • Added Transport: Harbor
  • Added Transport: Park
  • Added Transport: Underpass
  • Added Big Oil
  • Added Mallcrasher
  • Added Ethan and Hila
  • Added the Tag Team Perk Deck
  • Added the Great Ruler Melee WeaponGeneral
  • Fixed a “divide by 0” crash that caused some players to not be able to every start the game
  • Fixed an issue where the stop hand icon and interaction circles was not visible through walls
  • Tweaked the controls to climb ladders
  • Changed the adaptive quality setting, it will now default to 140% of supersampling quality level when turned off
  • Increased resolution of the game image in the pause menu and custody screenMenu
  • Fixed an issue where laser pointer was not disabled properly when switching hand in the menu
  • Fixed an issue where the belt did not switch sides when choosing a different weapon hand during game play
  • Fixed an issue where the reload system did not change when choosing a different setting during game play
  • Fixed an issue where Dallas would spawn in the main menu before the players chosen character would appear
  • Implement name labels in the VR lobby
  • Moved the characters in the VR lobby slightly closer to the playerWeapons
  • Fixed tased state so it properly shoots from the weapon, and fires both weapons when using akimbo
  • Added a small amount of damage to weapon butt hits
  • Fixed an issue where switching weapons would use the wrong grip settings Source:

$5 Million Raised by Lightform for its AR Projection Device

Augmented reality (AR) can take many forms, from head-mounted displays (HMDs) to mobile devices. San Francisco-based AR hardware company Lightform has announced a $5 million funding round for its projected AR device, which lets artists and designers map digital video content onto 3D objects and spaces.

Lightform creates a form of AR that uses projectors to map digital content onto real-life, 3D spaces (also known as projection mapping), eliminating the need for headsets or phones. This allows viewers to have unobstructed, shared AR experiences. The company’s solution is a small Wi-Fi-enabled computer that mounts on any video projector, turning the projector into an AR display. After using a built-in camera to scan the environment, designers then use the accompanying desktop software, Lightform Creator, to create AR effects for their environments.

Lightform product

“When it comes to integrating digital content with a physical space, your options haven’t fundamentally changed much since the advent flat panel LCD screens,” says Phil Reyneri, Lightform’s Director of Marketing in a statement. “Augmented reality will completely change that, and projected AR is an immediately accessible way designers can blur the line between the real and virtual worlds.”

The funding round was led by Lux Capital, with other participants including Dolby Family Ventures, CrunchFund, Comet Labs, Presence Capital, and Anorak Ventures. Lightform is using the capital to fund the manufacturing of the AR device.

“Lux is excited to support Lightform in its mission to democratize access to this technology with a hardware/software solution that makes projected augmented reality affordable, accessible, and really easy to use,” says Bilal Zuberi, partner at Lux Capital.

Lightform has already begun manufacturing the first production units and is currently alpha testing with select partners, ready for a wider roll out of orders next year. The device will cost under $1000 USD, and will have an optional professional software subscription.

“There’s been a lot of undelivered hype in the AR/VR space, so we want to ensure we can ship a product to our customers and deliver on our promises.” says Brett Jones, Lightform’s CEO. “Given the skepticism around AR vaporware, we want to make it clear that Lightform is real and being used for real applications. Funding the development with this new capital allows us to finalize our product before we start selling it, not the other way around.”

For further updates on Lightform, keep reading VRFocus. Source:

Preview: The First Class VR – Edutainment That Shoots for the Stars yet Struggles to Take Flight

Entertainment is the mainstay of virtual reality (VR), whether that’s through videogames, immersive films, 360-degree video and more. Yet it can be used for far more than that, possessing the means to enthral users in virtual worlds that can educate and teach, from learning about the solar system, or the history of mankind, to the creatures that inhabit the earth or the plight of an ecosystem. Chinese developer Light & Digital Technology has chosen a seminal moment in the history of human technological evolution as its first VR experience, teaching viewers about mankind’s desire to fly and head out amongst the stars.

The First Class VR mixes interactive elements with narration and bold imagery to tell the tale of human flight, taking those first steps in balloons, through powered flight and then onto space exploration. And it’s in space where the experience begins, looking down on planet earth before activating a console that starts things off.

For the most part this is an experience where you watch and listen, taking in some of the intricate design work that makes up the undulating scenery as it whisks you from one innovation to the next. At one point you find yourself on a beach with the Wright Brothers plane as the narrator talks about the simple ideology of wanting to fly. Next you’re on a battlefield in WW2, bombers flying overhead, looking at how planes became a tool of war and destruction.

Whilst certainly impressive in areas, The First Class VR feels somewhat disjointed, like it’s trying too hard to cram lots of information in over a short period of time. There are sequences that step into the bizarre and almost surreal, giant statues looming in the distance, panels and floors that change and then disappear as you move to a new area, and caves twinkling with fireflies that are filled with different spacecraft like the Saturn V rocket or the Sputnik satellite, all whilst sat in a Huey helicopter.

The Huey section is particularly interesting though as you have to grab a rope that’s flung down to you, then you’re winched up. At which point The First Class VR tells you to sit on the edge so you’re feet are dangling out. So you’re left with a decision, continue standing as the experience requires prior and after this section, sit on the floor, or for the very dedicated grab a chair which will likely mean removal of the headset. As mentioned, disjointed in parts.

Then there are points where far more work seems to have been put in than others. Certain water sections just seem to be a slab of blue, with little texture or definition. While the interior of the helicopter is beautifully detailed.

At the end of the ‘ride’ you then find yourself in a museum of sorts. Where you can teleport around looking at the individual vehicles that appeared, alongside information points for further details. For kids looking to learn the basics about human flight The First Class VR does an admiral job. It’s not going to greatly appeal to gamers per se but it does showcase how engaging VR can be as a teaching instrument, even with the slightly ropey Chinese to English translation. VRFocus will be interested to see how Light & Digital Technology continue development on The First Class VR and expand upon the concept. Source:

Elevator… to the Moon! Goes on Sale, New Update Adds Roomscale Support

Last month fledgling developer Roccat Games Studio – the independent spin-off of the gaming peripherals manufacturer – released its first virtual reality (VR) title for Oculus Rift and Samsung Gear VR, a comedic puzzle experience called  Elevator… to the Moon! Now the studio has announced the first update as well as a Black Friday discount.

The update is just for the Oculus Rift version of Elevator… to the Moon!, making it more immersive by adding full roomscale support. So now players can select from traditional point-and-click or roomscale right from the title screen.

The premise behind Elevator… to the Moon! is an adventure in which you play a space repairman. You’re tasked with fulfilling the ridiculous demands of President of the World, Doug Slater-Roccmeier who’s demanding that his broken space elevator is fixed. In doing so you’ll find all sorts of items to play with, some of which Slater-Roccmeier doesn’t exactly want you to find. As you complete puzzles and find new things the President will accordingly react and comment on your actions.

Elevator… to the Moon! was created by a small team of three, Marc Barnes leading the project, Carsten Busold as developer and artist Hannah Paulmann. They managed to build the videogame in a round 10 months, initially for Gear VR then deciding to work on the Oculus Rift version in parallel as well, thus bringing more control features into the title.

The videogame will go on sale tomorrow for both headsets, selling for $4.95 USD on Oculus Rift with the Gear VR version  costing just $2.99. These prices will only be available until 27th November.

Looking at the future the team still have further plans for Elevator… to the Moon!, so expect more updates next year. Additionally, they’re working on a new, as yet unannounced project.

VRFocus will continue its coverage of Elevator… to the Moon! and Roccat Games Studio, reporting back with the latest updates. Source:

Coatsink and Fierce Kaiju Collaborate on Secretive Original VR IP

Coatsink and Fierce Kaiju Collaborate on Secretive Original VR IP

More details will be revealed early next year.

If you happen to own a Samsung Gear VR – there are a few million out there – then you may have come across the creations of British developers Coatsink Software or Fierce Kaiju, who have created title like Augmented Empire, Esper/Esper 2 or the Viral series respectively. Well today the pair have announced work on a new virtual reality (VR) title, although they’re still keeping quiet on the details.

Currently VRFocus hasn’t been given a name for the project, platform, screenshots, story, or any of the other usual facts that make up a news article, increasing the interest in this highly secretive project.


In a statement the two studios commented:

“We’re thrilled to be collaborating with such a talented team – and the creators one of our office game night favorites, Viral Quarantine. We can’t wait to show VR fans what we have planned,” said Eddie Beardsmore, COO, Coatsink.

“Fierce Kaiju are very pleased to be working with our friends at Coatsink on an all new co-developed VR title. Both Fierce Kaiju and Coatsink have created pioneering VR projects and we have a lot of respect for the Coatsink team and their achievements. We’re building something very special and we can’t wait to reveal more in due course,” said Paul Colls, Creative Director and Co-Founder, Fierce Kaiju.

Via email VRFocus tried to glean a few more answers with Colls answering some of the questions:

  • When did the collaboration begin? – We got the ball rolling at the start of October, earlier this year.
  • Is this a new original IP or an expansion/twist on another? – It’s an entirely new and original IP.
  • What makes this project different from your other VR titles? – We’re aiming to create an entirely unique experience with a few familiar touches. We’re looking at ways to make the space you inhabit and the content you play come together in ways that haven’t been previously explored. With our friends at Coatsink we’re planning to put down foundations for a new IP with limitless possibilities, encouraging the player to come back again and again to exciting new content.
  • When are we likely to hear more? – We reckon we’ll be ready to share more early in the new year, and we can’t wait to do so.

And that’s your lot. If VRFocus had to bet on any details it would be the possibility that the title would support Gear VR due to previous releases. When Coatsink and Fierce Kaiju make another announcement VRFocus will let you know. Source:

The Best Windows VR Headset Deals for Black Friday 2017

The holiday shopping season is here, and VR is getting some sizable discounts to come along with it, making the prospect of owning a VR headset even more affordable. We’re keeping an eye out for the best Windows VR headset deals during Black Friday 2017 through Cyber Monday as they come in.

Windows VR Deal Baselines

Windows VR headsets have only been out a few months, and come from a variety of manufacturers including Acer, Dell, HP, Lenovo and Samsung. All the headsets but one, Samsung’s Odyssey headset, are based on the same reference design provided by Microsoft, so they’re more or less the same outside of the obvious styling differences. To get a good idea of what’s at stake savings-wise though, here’s the headsets’ base prices:

  • Acer Headset + Controller – $400
  • Lenovo Explorer + Controller – $400
  • Dell Visor + Controller – $450
  • HP Headset + Controller – $450

Oh, and check out our review of Acer’s headset for a deep dive on what makes Windows VR headset tick.

The Best Acer Headset Black Friday Deal

image courtesy Acer

The best Acer Headset Black Friday 2017 deal we’ve found online so far is at Microsoft Store for $350, a $50 savings which includes the headset and controllers. The deal lasts until 11:59 PM PST on November 27th.

If you’re willing to head over to a Micro Center though, you can pick one up in store for $300.

The Best Lenovo Explorer Black Friday Deal

image courtesy Lenovo

The best Lenovo Explorer Black Friday 2017 deal we’ve found online so far is at Microsoft Store for $300, a $100 savings which includes the headset and controllers. The deal lasts until 11:59 PM PST on November 27th.

This is by far the cheapest Windows VR headset on offer, making it the best deal out of the lot.

The Best Dell Visor Black Friday Deal

image courtesy Dell

The best Dell Visor Black Friday 2017 deal we’ve found online so far is at Microsoft Store for $400, a $50 savings which includes the headset and controllers. The deal lasts until 11:59 PM PST on November 27th.

The Best HP Headset Black Friday Deal

image courtesy HP

The best HP Headset Black Friday 2017 deal we’ve found online so far is Microsoft Store for $350, a $100 savings which includes the headset and controllers. The deal lasts until 11:59 PM PST on November 27th.

Other Windows VR Headset Deals to Consider

There aren’t an abundance of game bundles, or other deals coming along with the headsets this year, as it seems Microsoft has set made the deals exclusive to the Microsoft Store. There are some interesting hardware bundles though if you don’t have a computer capable of running more intense applications and games:

  • Save $400 on Acer Aspire Laptop + Acer Headset Bundle at Microsoft Store
  • Save $400 on Dell Inspiron Laptop + Dell Visor Bundle at Microsoft Store
  • Save $400 on HP Pavilion Power Desktop + HP Headset Bundle at Microsoft Store
  • Save $400 on Lenovo Legion Laptop + Lenovo Explorer at Microsoft Store

If you’ve found a better deal on the web, let us know in the comments and we’ll include it in our Black Friday savings wrap-up.

The post The Best Windows VR Headset Deals for Black Friday 2017 appeared first on Road to VR. Source:

The Best Samsung Odyssey Deal for Black Friday 2017

The prospect of owning a VR headset is even more affordable this holiday shopping season as VR is getting some sizable discounts to come along with it. We’re keeping tabs on the best Samsung Odyssey deals during Black Friday 2017 through Cyber Monday as they come in.

Samsung HMD Odyssey Deal Baseline

Samsung HMD Odyssey is widely considered the ‘premium’ option among the line of Windows Mixed Reality headsets, what with its built-in audio and refined styling. Only on the market for a few months, the headset + controller bundle normally costs $500, a deal you can find from Samsung, Microsoft Store, and Best Buy.

The Best Samsung VR Headset Black Friday Deal

Image courtesy Samsung

The best Samsung HMD Odyssey Black Friday 2017 deal we’ve found online so far is Microsoft Store for $450, a $100 savings which includes the headset and controllers. The deal lasts until 11:59 PM PST on November 27th.

Other Samsung Odyssey Deals to Consider

  • Save $150 on Samsung Odyssey Laptop + Samsung HMD Odyssey at Microsoft Store

If you’ve found a better deal on the web, let us know in the comments and we’ll include it in our Black Friday savings wrap-up.

The post The Best Samsung Odyssey Deal for Black Friday 2017 appeared first on Road to VR. Source:

HoloTouch Files Patent Suit Against Microsoft’s HoloLens

It’s fairly common in the tech industry for companies to file patent suits against one another as they develop overlapping technologies, or one just wants to make money from another’s success. This month has seen Microsoft been issued with a patent infringement for HoloLens by Connecticut-based company HoloTouch.

HoloLens allegedly infringes on two of HoloTouch’s patents, one from 2002 and another from 2004 reports Neowin. HoloTouch creates technology that enables ‘holographic human-machine interface’, basically this means operating something like a light switch without having to touch anything. So this falls into the area of HoloLens’ gesture control system which detects a users hand to operate the device.

FundamentalVR - HoloLens

HoloTouch, Inc.’s President, R. Douglas McPheters, said in a statement: “Today we filed our first patent infringement complaint in the US District Court for the Southern District of New York. That complaint alleges Microsoft’s HoloLens infringes issued patents for our touchless, holographic human-machine interface technology. That complaint also alleges Microsoft’s “star of the show” product infringes our patents, apparently willfully because Microsoft has known about our patented technology for many years. Many other companies and devices in a wide variety of industries appear to also be infringing our patents.”

“Our company will vigorously pursue its statutory remedies against all who take advantage of our innovative technology without the compensation provided by law, particularly in light of current fascination with touchless, holographic controls and operation of devices using them across commercial spectra,” he continues.

It looks as though HoloTouch doesn’t just have its eyes set on Microsoft, with the company preparing additional complaints against patent infringements due to its tech being patented in the US, Japan, Australia, Canada, and the U.K., with additional patents covering 28 member states in the European Union pending.

VRFocus will continue to follow the progress of the suit and its possible outcome, reporting back with any updates. Source:

Crytek Gets Into the Sales Spirit With Deals on Robinson: The Journey & The Climb

Like it or not Black Friday deals seem to be a never ending barrage, with retailers offering discounts on virtually everything to entice shoppers into some early Christmas spending. Regular VRFocus readers will be very well aware of some of the deals currently going about, and now German developer Crytek is getting in on bargains as well.

The studio has three of its videogames on sale this month, two of which are virtual reality (VR) experiences. First up you have Robinson: The Journey, supporting Oculus Rift and HTC Vive – the PlayStation VR version isn’t discounted.

Robinson: The Journey casts players as Robin, a boy that’s left stranded on an alien world called Tyson III after his ship crash lands. But Robin isn’t alone, he’s accompanied by an AI companion called HIGS, and together they must survive the harsh environment and dangerous inhabitants as they search for the lost crew, solving puzzles and unearthing the planet’s secrets along the way. It’s currently available on Steam for $29.99 USD/£26.24 GBP until 28th November.

Robinson The Journey screenshot

The other videogame on sale is The ClimbCrytek’s first VR title which arrived back in April 2016 for Oculus Rift. The Climb can currently be found within Oculus’ dynamic Complete Your Collection pack 3, which retails for £79.99 until 2nd December. With Oculus’ dynamic pricing on bundles, if you already own the rest The Climb will only cost $14.99.

In The Climb players take on the challenge of finding the right path up various mountain ranges based on real life areas like the Alps in some of the most detailed VR gameplay available. Traversing these rugged, expansive landscapes will grant you views for snow capped vistas, fairy tale castles and much more. Updates have included mountainous peaks inspired by the iconic landscape of Iceland.

The last videogame on offer is Ryse: Son of Rome available for standard PC users at $7.49, saving 50 percent.

VRFocus will continue its coverage of Crytek, reporting back with the latest updates. Source:

Holodance Fully Integrates HTC’s Vive Trackers, Currently Discounted by 33%

For those that like their virtual reality (VR) rhythm action videogames, Narayana Games’ Holodance has to be near the top of the pile having been available for HTC Vive since launch. Still in Steam Early AccessHolodance has been added to and expanded numerous times, such as the introduction of Osu! Beatmapsimproving the music library or adding HTC Vive Tracker support. Today, the team has revealed the title is now fully integrated with the trackers and there’s also a limited time discount available. 

Using the Vive Trackers players could collect the orbs in Holodance with their feet, adding another level of gameplay and immersion. A basic setup involves two trackers attached to players feet, with the new Holodance Avatar system supporting up to seven Vive Trackers on feet, waist, elbows and knees if desired. The system lets players breathe life into various forms, from Animé characters to sci-fi soldiers, working with just two controllers for hand tracking on all supported platforms: HTC Vive, Oculus Rift with Touch controllers, and Windows VR HMDs with motion tracked controllers.

Holodance can use a single tracker at the waist for improved tracking, but it can also utilise one for reliable mixed reality (MR) camera tracking when recording videos.

As for what’s coming in the future, Narayana Games released this statement:

“Holodance is still in Early Access, and due to its incomplete Story Mode that has dragons take players through a little history of time, reminding them of their duty of care for the planet, will still remain in Early Access for a little while. Early Access or not, narayana games believes in constantly improving their games, listening to player feedback and is fully dedicated to create the best rhythm game experience possible in Virtual Reality.

“With Vive Trackers now soon available to consumers, narayana games are very excited about adding a DDR-style game mode that uses the StepMania beatmap format for pure feet gameplay. The upcoming in-VR beatmap editor is also designed with gameplay for feet in mind, so that players can design choreographies involving just hands, or just feet, or hands and feet.

“Finally, Holodance will get both, multiplayer features, as well as a “Show Mode” that will let spectators watch players beat the rhythm – from directly with VR. The Avatar System is a major milestone toward that goal.”

Holodance is currently discounted by 33 percent, reducing the price from £10.00 GBP down to £7.36 until 28th November as part of the Steam Autumn Sale. As for any other updates, keep reading VRFocus. Source: