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AFR Furniture Rental to White Label AllSeated’s 360 Realplans-3D VR Solution

It was only last week that VRFocus reported on AllSeated’s plans to modernise the Event Planning industry using virtual reality (VR). Today, the company has announced that US national furniture rental provider to the events industry AFR Furniture Rental will white label AllSeated’s 360 Realplans-3D event planning platform.

The partnership continues a growing trend in the industry towards the use of immersive technology as a way of visualising ideas and plans to clients. 360 Realplans-3D will now be able to pre-deliver lifelike experiences to venues and vendors’ clients coupled with AFR’s furnishings.

“We are thrilled to white label AllSeated’s VR engine in order to transport our clients into our showrooms, and allow them to experience our furniture in ways nobody has experienced before,” said Tricia Schmitt, Chief Branding Officer at AFR Furniture Rental. “AllSeated and AFR share so many of the same brand qualities, and when it comes to our clients and customer service we are totally aligned.”

AllSeated’s team has two-decades of experience developing 3D and gaming technologies, using its expertise to inject operational efficiencies into the process of designing events, which should help venues close more business.

“AllSeated working alongside AFR is going to be a dream for the event planning community and its clients,” said AllSeated CMO and co-founder Sandy Hammer. “Virtual access to AFR furnishings further enhances the remarkable selling power of the AllSeated VR platform.”

The AllSeated 360 RealPlans-3D platform is available on a wide range of VR headsets including Oculus Rift, HTC Vive, and  Samsung Gear VR from within the standard AllSeated platform. Designed from scratch as a hardware-agnostic initiative, the company’s VR solution is expected to be available on all VR headsets by early summer 2018, with plans to support Oculus Go as well. VRFocus will continue its coverage of Allseated as it plans to expand the 360 RealPlans-3D platform, reporting back with any further updates. Source:

ModBox Introduces Unity-Like Visual Scripting

At its launch, the HTC Vive became a popular platform for those who wishes to explore their creativity. One such arena for this was ModBox, a physics sandbox videogame. The developers behind ModBox have now announced the introduction of a new visual scripting system.

While much was possible with ModBox right from launch, the new visual scripting system will bring a simple sandbox system towards something much more like the Unity videogame engine, only specifically focussed on virtual reality (VR) creation.

The new ModBox visual scripting system has been designed by the developers to resemble Unity, only much simplified, and always online. An upcoming update will also allow one user to edit or update within the Desktop environment whilst another player is within VR.

The entire ModBox experience has been rewritten in the past few months, according to developer Vermulen. This was in order to make everything more accessible for the visual scripting system and make it powerful enough to allow for any game modes.

The developer has been keen to receive feedback on ModBox as a whole and the visual scripting feature specifically, especially with regards to technical language that will not always be obvious to non-programmers. The main developer has also said that modders are welcome to add in new features that have not yet been implemented using ModboxSDK and C#.

ModBox was reviewed by VRFocus when it was initially launched, where it received a mostly favourable review, saying: “With its mix of creative building options, engaging control options and a mixture of gameplay styles ModBox has a bit of something for everyone. Being able to spend hours creating mini-games or just playing what everyone else has thought of, there’s just so many ways to engage with Alientrap’s videogame.”

Further information can be found on the ModBox Steam store page. ModBox is still in Early Access, and is available to buy for £10.99 (GBP). VRFocus will continue to inform you on new upgrades and features for VR titles. Source:

Making of ‘Sun Ladies VR’, the Story of Former ISIS Sex Slaves Who Form an All-Female Fighting Unit

Celine Tricart

The Sun Ladies VR is an amazing story about a group of Yazidi women from the Northern Iraq community of Sinjar, who escaped as sex slaves and started an all-female unit to fight the terrorist organization ISIS. ISIS raided the Sinjar District in August 2014 and massacred over 2,000 Yazidis, selling many women into slavery. There is a group of women who escaped and decided to fight back in part because ISIS believes that they’ll go to hell if they’re killed by a woman. These women call themselves “The Sun Ladies,” and their story inspired activist and actor Maria Bello to form a team of war journalists and VR creators to travel to Iraq to capture their story of women’s empowerment.


Christian Stephen

The Sun Ladies premiered at Sundance, and I caught up with co-directors & producers Céline Tricart and Christian Stephen. Tricart is a VR cinematographer & director who recently published Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers, and Stephen is a British war journalist who directed the first VR piece from a war zone in 2015 with Welcome to Aleppo. I talked with Tricart & Stephen about the process of traveling to northern Iraq, building trust with the Sun Ladies in order to share their stories of empowerment, their creative use of illustrations, and what they see are the strengths and limitations of using VR to tell stories within these areas of conflict.

Their production process was a fusion of lessons from their backgrounds in war journalism and VR cinematography, and they used VR’s ability to transport you to another place. VR cameras are easily mistaken as a bombs, and so it was difficult to capture footage from the frontlines. This limitation inspired Tricart to reach out to lead VR artist on Dear Angelica, Wesley Allbrook, in order to create illustrated representations of the Sun Ladies fighting using Quill. In order to make that transition more seamless, they added a unique blend of illustrations on top of the cinematic 360-degree footage in order to emphasize the characters within the sparse landscape of Northern Iraq.

Both Tricart & Stephen wanted to avoid the trope of focusing on the tragedy and trauma of the previous experiences of these women, but rather tell the story of how they’re empowering themselves to fight back and protect their community. Stephen has a lot of deep insights about the dynamics of the region, and he points out that it was vital to have Tricart there to be able to listen and capture the stories of these women.

The project was the brainchild of Bello, and she put together an amazing team that’s pushing the boundaries of immersive storytelling by going into the trenches to capture these types of stories. They blended in 2D footage gathered from Stephen’s awareness from reporting in the region to the backstory, and then leveraged VR’s ability to transport you into other worlds to open a window into their journey into recovery and empowerment.

The Sun Ladies is a really inspiring story that captures a lot of intimate moments, and it fuses in an artistic style with Allbrook’s Quill illustrations that really captures their fierce warrior spirits.

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The post Making of ‘Sun Ladies VR’, the Story of Former ISIS Sex Slaves Who Form an All-Female Fighting Unit appeared first on Road to VR. Source:

VR Used For Aircraft Refuelling Training

The use of virtual reality (VR) simulations for training pilots and aircraft mechanics is slowly coming to be accepted in academic institutions and in companies. The success of the VR approach is seeing an increasing number of areas where VR is being applied, such as training for the complex procedure of refuelling a plane.

The refuelling process for an aircraft is very complicated, and can be dangerous. Jet fuel is extremely combustible, so careful attention must be paid to things such the possibility of static discharge. In addition, the operating conditions required for ground crew working on the aircraft are very demanding, as any kind of contamination of the fuel – even water can cause disastrous consequences such as a plane crash.

As a result, Shell’s Aviation Fuelling Division have been working together with EON Reality on the VR Filter Water Separator Trainer. This simulation is a proof of concept system that allows for advanced training in aviation refuelling. The strict standards required for aviation meant that Shell needed the VR simulation to be very accurate and capable of offering photorealistic training.

“We are really proud to have proven Virtual Trainer with Shell,” says Eamonn Watson, Director at EON Reality.“The Proof of Concept won full approval from Shell’s VR/AR incubator in the Netherlands, where it is now being demonstrated to global stakeholders across Shell, to show how Virtual Trainer can deliver a unique, connected enterprise platform for VR learning efficiencies across all global departments.”

The VR environment allows for a collaborative training set-up. The trainee enters the VR landscape and is guided through a lesson remotely by a live trainer, who can administer and monitor the training scenario from a laptop. It is hoped that by using VR training it will be possible to reduce operational downtime and accelerate learning of new employees. The system also allows for learning rates and trainee behaviours to be tracked so the training program can be tailored to address any deficiencies.

It has t yet been disclosed what VR platform the system uses, though EON Reality’s AVR Platform is compatible with most currently available VR headsets, including Samsung Gear VR, Oculus Rift and HTC Vive. VRFocus will be sure to bring you more information once it is available. Source:

What’s the Best Strategy? It’s Harder Than it Looks in Devil and the Fairy

Indie virtual reality (VR) developer HandyGames currently has two titles on Steam Early Access, both of which you play a powerful overseer. But while Townsmen VR casts you as a god trying to protect and nurture a civilisation, today’s gameplay video looks at the other, much darker title Devil and the Fairy. This casts you as a reawakened demon who needs to protect his dungeons from invading heroes.

Devil and the Fairy

A wave-based tower defence style experience, Devil and the Fairy puts you in command of goblin troops to defend your dungeon whilst having access to a selection of defences to slow down and injure the invading forces. As you’ll see from the video, the Early Access title has three levels available at present – one of which is locked until you successfully complete the others – and they certainly don’t make it easy from the outset.

Currently the videogame seems to be setup for right-handed players with the inventory opening up on the left hand, whilst the right does all the picking and positioning. To begin with there’s only a couple of inventory items available in each class. So you have a standard goblin who does melee damage plus a goblin shaman that shoots magic at range. On the defensive side there’s a barricade and some floor spikes. None of these can be put down haphazardly has you only have so much magical energy. Once depleted you can either wait for it to recharge – very slowly – or start looking around the level to smash things up. Boxes, jars, barrels, basically anything that looks breakable might well be, unleashing more magic or possibly all manner of other items to help your troops.

VRFocus previewed Devil and the Fairy last week: “If you like a good tower defence videogame and don’t mind Early Access titles then Devil and the Fairy is certainly an interesting choice. With decent visuals, a solid control scheme and some cheeky humour through out, there’s plenty to like.” Source:

Crowdfunding Project For VR Concept Album Live Now

Since the early days of the music industry the idea of the concept album has represented the daring and experimental side of music. Indiana-based music duo I-Exist are hoping to raise funding to merge the concept album with virtual reality (VR).

I-Exist are hoping to raise enough money via Kickstarter in order to complete the release of the VR concept album after three years of writing and development. The band have been inspired by the works of bands such as Tool or Pink Floyd by imaging what it would be like to step inside their favourite album.

“We’re in a pretty unique position, having taught ourselves how to code and develop for VR. While there have been some pretty cool 360 videos and music experiences, most artists have only dipped their toe in to experiment and don’t have the resources to create a full production,” said member Brian Lenington. “Our albums have always had a cinematic quality and we love working with voice actors to enhance the story in combination with the lyrics.”

The band are hoping to raise $20,000 (USD) in order to be able to deliver the full VR album experience to all the major VR platforms. The album, titled Consciousness, is being created with the aim of going further that previous efforts involving VR and music.

Finding tiers range from $10 to join the mailing list and receive access to VR demos and exclusive new music as work on the album moves towards completion. Other tiers include the $25 which will give the donor access to the full VR experience on the platform of their choice, and access to the pre-release MP3 download.

Higher funding tiers such as the $1,000 tier get the contributor an invite to the launch party, an art book, a vinyl collector’s edition of the album, a t-shirt, signed CD and poster plus access to the VR experience and mp3 download. The two highest tiers at $5,000 and $10,000 lets the donor bag a day in the studio to contribute directly towards the making of the album and VR experience.

Further information can be found on the Kickstarter page. As always, VRFocus will keep you informed on new developments with VR kickstarter projects. Source:

Hold on Tight as Paragliding is Going Virtual With ParadropVR

Location-based virtual reality (VR) reality is becoming big business, whether its through small independent VR arcades, theme parks employing VR on roller coasters, branded VR attractions or full warehouse sized VR experiences. Each of them uses VR in slightly different ways, all with the aim of making the experience as immersive as possible. The latest that the public will be able to experience this year comes from Frontgrid, a specialist in global leisure and attractions, in the form of ParadropVR.

ParadropVR image

ParadropVR is an immersive VR attraction that simulates flying a paraglider, putting the user fully in control of the gameplay and movement using realistic inputs based on paragliders. The simulator features up and down motion that incorporates sudden drops and smooth deceleration to create a realistic feeling of gliding through the skies.

Debuting at the Euro Attractions Show (EAS) 2017 in Berlin, when participants are strapped into ParadropVR they need to to control their descent back to the ground, making their way through targets to collect as many points as possible.

Frontgrid has designed ParadropVR to be modular, ideal for operation in a wide range of venues such as theme parks, FECs, museums, shopping malls and destination attractions. The first country to get ParadropVR will be Denmark, with  educational amusement park Universe Science Park making the first order. Frontgrid is working with its exclusive UK VR partner Simworx on the attraction which is due to launch in Spring 2018.


The four-person unit is destined to be a key attraction in the VR section of the park allowing spectators to watch all the action with TV screens installed on each unit. A scoreboard will display how well guests have fared on the attraction compared to fellow visitors at the park to add that competitive edge.

Universe Science Park’s COO Jonas Luttermann said in a statement: “We are proud to bring the world’s first ParadropVR to our park. It will be a key attraction to expand our VR attraction, and we’re sure the fully immersive, physical experience will be mind-blowing for our visitors.”

Check out the new video demonstrating ParadropVR, and for any further updates keep reading VRFocus. Source:

Get a VR Sneak Peek Behind the Scenes of Isle of Dogs Exclusively on Google Pixel

While Google Daydream isn’t lacking in content it’s fair to say that the headset isn’t exactly over flowing with new titles. Recent additions include BBC Earth: Life in VRcontent viewing platform Plex VR and Rez Infinite. So for Daydream owners who also use either a Pixel or Pixel 2 smartphone Google Spotlight Stories has some exclusive virtual reality (VR) content from upcoming movie Isle of Dogs.

ISLE OF DOGS screenshot

The immersive content takes viewers behind the scenes of Isle of Dogs, with on-set interviews featuring the film’s cast (voiced by Bryan Cranston, Bill Murray, Edward Norton, Liev Schreiber, Jeff Goldblum, Scarlett Johansson, Tilda Swinton, F. Murray Abraham and Bob Balaban). You’ll also get nose-to-nose with Chief, Boss, Rex and the rest of the cast while the crew works its stop-motion animation magic around you.

“Isle of Dogs tells the story of Atari Kobayashi, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exiled to a vast garbage-dump, Atari sets off alone in a miniature Junior-Turbo Prop and flies to Trash Island in search of his bodyguard-dog, Spots,” the official description explains. “There, with the assistance of a pack of newly-found mongrel friends, he begins an epic journey that will decide the fate and future of the entire Prefecture.”

To watch Isle of Dogs Behind the Scenes (in Virtual Reality) all you’ll need to do is download the Google Spotlight Stories app, exclusively for Google Pixel phones (Pixel and Pixel 2) and a Daydream View headset. As mentioned this is an exclusive sneak peek as the film isn’t out until 23rd March, 2018.

However, on 2nd March, Isle of Dogs Behind the Scenes (in Virtual Reality) will be made more widely available in VR, 360 and 2D formats via YouTube VR and Fox Searchlight YouTube channel. So any platform that has the YouTube VR app, including Google Daydream (without Pixel) and Sony Interactive Entertainment’s (SIE) PlayStation VR will be able to view the content. For any further updates on Google and Daydream, keep reading VRFocus. Source:

There’s no Cheese in Sight as Polyarc Releases the Moss Launch Trailer

There’s only eight days to go until Polyarc launches its highly anticipated virtual reality (VR) adventure Moss for PlayStation VR. In preparation for Moss’s arrival the studio has just released the launch trailer showcasing more of the title for eager fans. 


Via the PlayStation Blog today, Tam Armstrong, Game Developer & Co-Founder, Polyarc, has confirmed the release will happen on 27th February, 2018. Moss will appear at 12 am ET Tuesday 27th or 9 pm PT on Monday, 26th (Tuesday, between 1-5 am GMT) on PlayStation Store, retailing for $29.99 USD. You can still pre-order Moss via the digital store, gaining access to an exclusive dynamic PlayStation Theme and PlayStation Avatar featuring Moss’s hero Quill and her idyllic forest home.

First announced during the Electronic Entertainment Expo (E3) 2017 in June, Quill’s adventure sees her solving puzzles and exploring a larger-than-life world of caves, forests, and foreboding ruins that are filled with ancient artifacts, mysterious creatures, and sprawling views.

Part cinematic, part gameplay, the new Moss trailer provides a glimpse of Quill’s story, more gameplay scenarios including puzzles and the enemies encountered on route plus some of the gorgeous environments, from idyllic forests and sandy beaches to cavernous temples.


It’s certainly one videogame VRFocus has been looking forward to playing in 2018, having wrote a glowing preview of Moss  back in June 2017, saying: “After just one short play, the tease of more taxing puzzles and the forming of a non-verbal relationship with the adorable Quill is very compelling.”  VRFocus also sat down with Polyarc’s Chris Alderson who works as the Art Director on Moss at the time.

“We hope this latest preview of Moss conveys what we set out to do: make a game that everyone can enjoy—early VR adopters, casual gamers, and truly, anyone looking for an exciting new experience,” commented Armstrong. For any further updates for Moss, keep reading VRFocus. Source:

VR Physics Sandbox ‘Modbox’ to Become More “Unity-like” in March Update

Modbox (2016), the multiuser VR physics sandbox from indie studio Alientrap, is getting an update next month in hopes of making the app more of a “Unity-like experience – only simplified,” says developer Lee Vermeulen. The update is said to include a desktop-based editor and visual scripting system.

Vermeulen released the news via a Steam forum post, saying that in addition to the ability for multiple players to script entities at the same time, the March update will allow a player to edit or script while viewing through a traditional monitor as another player is in VR. Vermeulen says the desktop scripting mode is better for tasks like entering in text, while VR is better for 3d creation and level design.

The upcoming update to Modbox represents an extra layer of complexity for users, but also allows for a more comprehensive division of labor when it comes to collaborative game creation and prototyping. You can check out a preview of the upcoming changes here.

Unity launched its own VR editor back in December 2016, and while the editor itself is an intuitive interface for VR game creation, it also comes along with all the complexity of the Unity game development platform—something that may seem daunting to newcomers.

Modbox’s latest update, the result of 3 months of work, saw a complete rewrite of the majority of Modbox code for better online play, performance, and UI, the developer say.

Modbox is currently in Early Access on Steam, supporting HTC Vive and Oculus Rift.

The post VR Physics Sandbox ‘Modbox’ to Become More “Unity-like” in March Update appeared first on Road to VR. Source: