Category Archives: Virtual

M.I.A. Reveals Dead Moon – Revenge on Phobos Coming to Steam Early Access

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If there’s one thing virtual reality (VR) head-mounted displays (HMDs) have a lot of is first-person shooters (FPS). Yes, the technology fits the genre very well, offering intense action filled experiences, but to standout from the crowd developers need to offer something special, Later this month Mercury Aerospace Industries (M.A.I.) will be launching its second VR title, Dead Moon – Revenge on Phobos, for Oculus Rift and HTC Vive, aiming to entice gamers with its sci-fi shooter.

Set in the year 2393, you an archaeologist on your way back from Mars who’s forced to land on Phobos. Once there you find an abandoned outpost looking for a way to leave the moon. As you may expect that’s not going to be straight forward as there are a few bloodthirsty monsters in the way.

Dead Moon Revenge on Phobos screenshot 2

Purely single-player, Dead Moon – Revenge on Phobos has been split across four episodes, with gameplay both inside the space station and outside on the moon’s surface. These episodes are then further split down into four maps.

Five weapons will feature in the early access version, with a pistol as your standard gun plus it has unlimited ammo and an automatic reload. Then there’s shotguns, machine guns, rifles and rocket launchers available to pick up. M.I.A plans to add more guns as development continues.

The title also goes with an old school feel to its items, with medikits offering 25 and 75 percent heath regeneration and shield pickups offering the same.

Dead Moon – Revenge on Phobos is set to launch on 31st July 2017, for Oculus Rift and HTC Vive. For further updates on the title, keep reading VRFocus. Source:

VR MMORPG ‘OrbusVR’ Open Alpha Weekend Starts July 28th

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OrbusVRthe upcoming VR MMORPG for Oculus Rift and HTC Vive, is going into a limited-time open alpha starting on July 28th, 2017 at 12 pm CT (your local time) and will last for approximately 60 hours.

As the result of a successful Kickstarter that met its funding goal of $10,000 in just 4 hours and later went on to more than triple it before the campaign’s end, OrbusVR is one of the first ‘native VR’ MMORPGs to combine traditional MMO elements like quests and dungeons in a cooperative, social VR space.

According to a blogpost announcing the open alpha, the game in its current state has more than 20 hours of content which includes 4 different combat classes, 2 five-player PvE dungeons, a PvP free-for-all arena, and 3 zones featuring monsters, quests, and more. The game also includes fishing and alchemy disciplines, pet dragons, a rideable airship and a world boss that requires a group of max level players to take down.

The pre-order price of OrbusVR is $30, which will increase to $40 after going into closed beta on August 18th. General release on HTC Vive and Oculus Rift + Touch (180/360 supported) is slated for Q4 2017—making the open alpha an easy sell if you’re interested in what the low-poly MMO has to offer.

‘OrbusVR’ Open Alpha

The developers say that new players should focus on a few things to get the most out of the free alpha weekend:

  • Visit all 3 zones, and level your character to Level 12.
  • Complete the Level 8 five-person Dungeon near M’aat’s Keep, and the Level 12 Dungeon in the Patraeyl Rainforest.
  • Craft a Giant Potion, Healing Potion, and Empowered Strikes Potion.
  • Catch a Dwarf Shark.
  • Level up another class to see what the combat is like in someone else’s shoes
  • If you’re a Runemage, master the Portal rituals that can instantly teleport you around the world.
  • Head back to the starter area and make some new friends by helping new players find their way in the game.
  • Gather a group of max-level characters and see if you can take down Elongata, the World Boss.

For more info on how to get started in OrbusVR, take a look at the first-time player’s guide.

The post VR MMORPG ‘OrbusVR’ Open Alpha Weekend Starts July 28th appeared first on Road to VR. Source:

HTC VR Survey Offers Vives & Gift Cards as Prizes, Aims to Understand VR Users

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A survey sponsored by HTC America is currently open on SurveyGizmo, with the option to enter a prize draw, which includes three Vive systems and seven gift cards worth $100 – $150. The sweepstakes is open to US residents, ending August 4th; full terms and conditions are detailed on the official Vive blog.

The 10-15 minute ‘experiences with VR’ survey is for HTC’s ‘research purposes only’, aiming to gather some general VR usage data and purchasing habits. The questions range from VR awareness and usage to gaming systems and how comfortable the individual is with various technologies. It begins by gauging the person’s interest in VR, their sources of VR information, and what VR systems they own or have tried. If you have one or more VR systems, you’ll be asked specific usage questions, regarding where it is set up, the dimensions of the play area, and what apps or games you typically enjoy.

With the Vive’s dominating performance on the SteamVR platform, the expanding Viveport app store and subscription service, along with their upcoming involvement with the Daydream platform, HTC is obviously very interested in the way people access and purchase VR entertainment, productivity apps, and content, asking about what influences purchasing decisions, the frequency and value of purchases, including in-app purchasing.

A section of the survey also asks about users phone habits, including which devices they own and how long they’ve owned the phone. This is of course of interest to HTC who is first and foremost a phone company but has only dipped their toe into smartphone VR space with the ‘Link’ mobile VR headset that works with their U11 smartphone launching only in Japan.

Winners of the prize drawing will be contacted by August 4th, with gift card winners taking home an $100 Amazon card or a $150 Viveport card.

The post HTC VR Survey Offers Vives & Gift Cards as Prizes, Aims to Understand VR Users appeared first on Road to VR. Source:

VR Puzzler Dr Kvorak’s Obliteration Game Coming to Oculus Rift and HTC Vive

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Videogames aren’t something that just happen overnight – good ones anyway. They take time and dedication to create, no matter how big the studio, with developers toiling away for countless hours building entertaining experiences for everyone to enjoy. UK-based indie studio Freekstorm knows this only too well, having developed its puzzle adventure title Doctor Kvorak’s Obliteration Game over the past seven years. Well the end is nearly insight as the videogame will becoming to Oculus Rift and HTC Vive – as well as Windows PC Desktop – next week.

Describing the title in its own words, Freekstorm explains: “Doctor Kvorak’s Obliteration Game tells the story of a dastardly deity and an episode of his deadly galactic game show. Controlling all three talented contestants, players must pit their wits against the Doctor himself, an immortal trickster who will challenge and ensnare them every step of the way. Win fame, fortune and fantastical prizes, but all is not what it seems, for losing risks the very annihilation of your world.”

Doctor Kvorak's Obliteration Game screenshot

The studio says Doctor Kvorak’s Obliteration Game will feature over 10 hours worth of gameplay, with the story unfolding over 15 game zones – each around 30 minutes in length. Players will have to control three characters, each with their own unique abilities, as they try to solve a myriad of puzzles and traps to outwit the evil Doctor and win lots of fabulous prizes.

And for those of you feeling creative, Freekstorm has included a level editor which is fully integrated into the Steam Workshop, enabling players to build their own maps to share.

Doctor Kvorak’s Obliteration Game will be launching on Steam on 26th July for HTC Vive, Oculus Rift and OSVR, retailing for $19.99 USD/£14.99 GBP.

Checkout the trailer for the virtual realty (VR) version below. And for any further updates from Freekstorm, as always, keep reading VRFocus. Source:

3D Sound Labs VR Audio Kit Introduces Bluetooth Support

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3D Sound Labs VR Audio Kit Introduces Bluetooth Support

New updated version of VR Audio Kit SDK is now available for download.

3D Sound Labs are one of the best-known specialists in the area of immersive 3D audio. Proper use of sound can make a he difference in the immersiveness of a virtual reality (VR) experience. In order to make creating 3D soundscapes easier, 3D Sound Labs have released an update to its VR Audio Kit SDK for Unity that introduces new features.

The latest version of the 3D Sound Labs SDK introduces several bug fixes and general quality improvements, as well as introducing Bluetooth support directly into the SDK, to allow users to use wireless Bluetooth headphones.

The VR Audio Kit allows users to make sound effects and environmental noises sound like they originate from a particular source. This allows VR users to accurately locate the source of a particular sound. This can be used as an aural ‘cue’ that lets developers direct the player’s attention in a particular direction. The VR audio Kit also allows for sound ‘reflections’ which can be adjusted according to distance and angle, creating a more realistic and immersive effects.

3d sound labs logo

The latest version of the VR Audio Kit works natively with the Unity engine and has been optimised for use in mobile VR applications. It has been engineered to produce ambisonic and object-based audio with minimal CPU consumption.

The updated version of the VR Audio Kit is available for download from the 3D Sound Labs website. A free evaluation version is available for users to test if the software is right for them. 3D Sound Labs are also keen to receive feedback from the community on new features and improvements to add to the SDK.

VRFocus will bring you further information on 3D Sound Labs and VR as it becomes available. Source:

Grab Your Wizards Hat as inVokeR Materializes on HTC Vive and Oculus Rift

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If you love a bit of magic and sorcery virtual reality (VR) developers have got you covered. The Mage’s Tale, Wands MageWorks, The Unspoken and more all offer differing levels of magical combat and spell making. This week another has been added to that list, with indie developer 8th Shore Inc. releasing VR wizard dueling game, inVokeR on Steam Early Access.

Featuring both single-player and multiplayer modes, inVokeR is all about one on one combat. Playing solo you can hone your skills offline, fighting against AI, three Target Break Time Attack modes, and running the gauntlet of the Boss Trial, each with three difficulty levels. When that proves too easy then head online, either against friends in private matches or random players in public matches, all with optional voice chat.

inVokeR BossFight

In its current early access form inVokeR has four elements to choose from: Fire, Earth, Ice, and Wind, with five spells plus four ultimate abilities. Three maps are currently available to battle on, whether in public matchmaking or private matches.

As for the full version,8th Shore Inc. has lots of plans for additional content, such as new single player modes, more spells and a progression and unlock system, but none of these a guaranteed just yet.

“Our aim with inVokeR was simply to make a game that was fun at its core,” said director and producer, Eric Compton in a statement. “The basics are easy to pick up – it’s just throwing a ball – so anyone can jump in and play. For those who want to spend the time to learn all the spells and how they work, there are small nuances to using every spell that allow for interesting strategies against other players and there’s undoubtedly a level of mastery to be attained. We intend to shape the game’s continued development with our community, and are actively seeking player feedback.”

The studio is offering a limited time discount for inVokeR, with a substantial 40 percent saving available until 27 July. This drops the price from £10.99 GBP to £6.59.

For further updates on inVokeR, keep reading VRFocus. Source:

VR Shopping Application Seeks Crowd Funding

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Some people love going shopping, some people hate it. For whatever reason, some people find it easier to use the internet to shop, but internet shopping comes with certain shortcomings. You can’t pick up and closely examine a product, or check a clothing size. A new Kickstarter project is seeking to use virtual reality (VR) to improve the online shopping experience.

Simply titled ‘Virtual Reality Shopping’ the application would allow users to walk through a virtual department store, able to examine, pick up and feel the items on sale using a combination of haptic data gloves and a specialised VR headset. Project creator Jamie England eventually wants to place cameras in stores that let customers do a virtual walk through of a store in real-time. England works in the grocery industry, and is confident of getting stores on board with the project.

The project is seeking $50,000 (USD) of funding, with the Kickstarter due to end of 16th September, 2017. There is only one main funding tier, that of $500 which gets the backer a copy of the first version of the software and the custom VR goggles. The project creator has stated that if a large pledge amount comes in, they may consider partnerships. Further information can be found on the Kickstarter page.

If funding is successful, delivery of the product is estimated to begin sometime in August, 2018. Project creator England says that challenges to the project include lack of delivery drivers and potential lack of support from the grocery industry, though remains confident that the future of commerce is in VR. There is no indication on if the software is currently in development, however, or what phase the software and VR headset for this project has reached.

VRFocus will bring you further updates on this project and other VR-related Kickstarter projects. Source: