Hatsune Miku VR Dances onto Steam VR in Early 2018

We bought into virtual reality (VR) for anime girls. All of us did, it’s a fact. Well maybe it was just me, but regardless, it can only be good news that Hatsune Miku is dancing her way onto Steam VR in the first half of this year.

Hatsune Miku VR is, as Miku fans will have probably already guessed, a rhtyhm action videogame where you’ll dance and hit notes along to great tracks from Miku and a bunch of composers.

Hatsune Miku VR is being developed by Degica Games, licensed from Crypton Future Media, who own the Hatsune Miku vocaloid brand. We’ve seen Degica Games bring titles to VR platforms before, with VR Sports. It’s certainly a world away from a Hatsune Miku game, but we hope they can bring a high level of quality and polish to the title.

Hatsune Miku is no stranger to VR either, as she was there right when PlayStation VR launched, dancing and singing away as we all got sucked into the future of entertainment. We haven’t seen much from Miku in VR since late 2016 when we got the last batch of Hatsune Miku: VR Future Live DLC.

The new game will, naturally, be adapted to VR controllers like the Oculus Touch. There will be eight songs with two difficulties each, adapted for more intense action, and Miku will have an original dance to go along with each track. More songs and perhaps difficulties are planned for after release.

Hatsune Miku games are often developed and published by Sega, so it’s interesting to see a developer not associated with Sega take the reigns for the Miku’s latest VR venture – we can only hope it’s still up to the usual high standards associated with a Hatsune Miku game.

Wether or not you’re usually the type to be dancing along with Hatsune Miku songs, if you’re a PlayStation VR owner you’ll be happy to know you can try Hatsune Miku: VR Future Live for free on PSN. Owners of PC head-mounted displays (HMDs) will have to wait for Hatsune Miku VR to release this year to get their fix. For more news on when Hatsune Miku VR hits the masses, keep reading VRFocus.

http://ift.tt/2Dx4f1I Source: https://www.vrfocus.com




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